Asta e cfg-ul meu propiu de HNS e super bun ! COUNTJUMP 307 & LONGJUMP 291 ! Are 325 fps,dev on.
Pentru cei care ma stiu sunt: Energy.kZ
[Trebuie sa fiti inscris si conectat pentru a vedea acest link]// © Energy.kZ design's configuration
Echo "This is the series of LoaDv350 cfg's sites"
Echo "Users: Energy.kZ"
Echo "Contact : mineabogdan2001"
Echo "Respect to be respected"
Echo "All rights reserved"
// | \ | ____| | |
// | _ \ _ \ _` | __| _` | |
// | ( | ___ \ ( | | ( | _|
// _____|\___/_/ _\__,_|_____|\__,_| _)
// ~ LoaD1nG production ~
// Developer ( created by Energy.kZ ) of Energy.kZ production ~
bind "w" "+forward; developer 1; fps_max 350; fps_modem 350"
bind "a" "+moveleft; developer 1; fps_max 350; fps_modem 350"
bind "s" "+back; developer 1; fps_max 350; fps_modem 350"
bind "d" "+moveright; developer 1; fps_max 350; fps_modem 350"
bind "space" "+uzzi; developer 1; fps_max 350; fps_modem 350"
bind "ctrl" "+duck; developer 1; fps_max 350; fps_modem 350"
bind "mwheelup" "+duck; wait; developer 1; fps_max 350; fps_modem 350"
bind "mwheeldown" "+duck; wait; developer 1; fps_max 350; fps_modem 350"
cl_sidespeed "300"
cl_forwardspeed "300"
cl_backspeed "300"
cl_upspeed "400"
sv_maxspeed "400"
cl_pitchspeed "5"
edgefriction "1"
// BunnyHop of Energy production ~
alias "+uzzi" "alias _special @uzzi; @uzzi"
alias "-uzzi" "alias _special"
alias "@uzzi" "special; developer 1; fps_modem 350; wait; +jump; wait; -jump"
bind space "+uzzi"
// Charger life of Energy production ~
bind f "say /medic;wait;say Energy FucKk M3diC
![Energy]"
// Change hud of Energy production ~
bind MOUSE3 "video"
alias video "loadHD"
alias loadHD "alias video loadHD2; hud_draw 0; hud_saytext 0"
alias loadHD2 "alias video loadHD; hud_draw 1; hud_saytext 1"bind MOUSE3 "video"
// Bind's of brisca[;x] production ~
bind "mouse1" "+attack"
bind "mouse2" "+attack2"
bind "SPACE" "+uzzi"
bind "q" "lastinv"
bind "r" "+reload"
bind "g" "drop"
bind "e" "+use"
bind "mouse2" "+attack2"
bind "i" "exec loadv350.cfg"
bind "mouse4" "invprev"
bind "mouse3" "hands"
// Nick of Energy production ~
name "Energy.kZ"
// Say activation of Energy production ~
say "eNaBlE cFG master [Energy]"
// Slot's of Energy production ~
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
// Other's of Energy production ~
bind "m" "chooseteam"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "PAUSE" "PAUSE"
bind "mouse2" "+attack2"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "," "buyammo1"
bind "F5" "snapshot"
// Bind's hns / kreedz of Energy production ~
bind j "say /weapons"
bind leftarrow "cl_righthand 0"
bind rightarrow "cl_righthand 1"
bind c "say /cp"
bind h "say /tp"
bind z "+hook"
// Anti destroy of Energy production ~
gl_flipmatrix 0
fps_max 350
fps_modem 350
rate 25000
// Blood settings of Energy production ~
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
// Sound settings of Energy production ~
volume "0.2"
suitvolume "0.25"
hisound "1"
bgmvolume "1"
MP3Volume "0"
_snd_mixahead "0.1"
voice_scale "2"
voice_enable "1"
voice_forcemicrecord "1"
voice_loopback "1"
s_a3d "0"
s_eax "1"
s_rolloff "1"
s_doppler "0"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_distance "60"
s_min_distance "8"
s_max_distance "1000"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "250"
s_bloat "2"
s_verbwet "0.25"
// Video settings of Energy production ~
console "1"
fps_max "350"
fps_modem "350"
gamma "99"
brightness "99"
contimes "4"
net_graph "1"
net_scale "5"
net_graphpos "1"
net_graphwidth "120"
sv_voiceenable "1"
sv_aim "50"
hpk_maxsize "0.15"
viewsize "110"
ati_subdiv "2"
ati_npatch "1"
r_decals "1024"
r_bmodelhighfrac "5"
r_drawviewmodel "1"
r_mmx "1"
r_dynamic "0"
r_mirroralpha "0"
auto_aim "100"
gl_monolights "0"
gl_flipmatrix "0"
gl_overbright "0"
gl_polyoffset "1"
gl_max_size "512"
gl_cull "1"
gl_dither "1"
gl_picmip "0"
gl_spriteblend "1"
gl_keeptjunctions "0"
gl_affinemodels "0"
gl_playermip "5"
gl_dither "1"
gl_wateramp "0"
gl_lightholes "1"
gl_reporttjunctions "0"
gl_ztrick "1"
gl_flipmatrix "0"
max_smokepuffs "0"
max_shells "0"
mp_decals "300"
team ""
model ""
skin ""
topcolor "30"
bottomcolor "6"
// Setinfo settings of Energy production ~
setinfo _ah "1"
setinfo dm ""
setinfo ghosts "0"
setinfo model ""
setinfo friends ""
setinfo lefthand "0"
setinfo _vgui_menus "1"
// cl_ settings of Energy production ~
cl_logocolor "#Valve_Brown"
cl_logofile "abs110"
cl_forwardspeed "300"
cl_backspeed "300"
cl_sidespeed "300"
cl_vsmoothing "10"
cl_updaterate "20"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0"
cl_resend "20"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_cmdbackup "20"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
cl_corpsestay "600"
cl_righthand "1"
cl_minmodels "1"
cl_crosshair_translucent "1"
cl_dynamiccrosshair "0"
cl_crosshair_color "255 255 255"
cl_observercrosshair "0"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0"
cl_showfps "1"
cl_solid_players "1"
cl_upspeed "320"
cl_rate "25000"
cl_weather "0"
fakelag "0"
fakeloss "0"
// Mouse settings of Energy production ~
sensitivity "2"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
zoom_sensitivity_ratio "1.2"
// Hud settings of Energy production ~
hud_takesshots "0"
hud_capturemouse "1"
hud_draw "1"
hud_fastswitch "1"
hud_centerid "1"
hud_saytext_time "10"
hud_deathnotice_time "15"
hud_drawhistory_time "0"
scr_conspeed "99999"
scr_centertime "3"
scr_printspeed "8"
scr_connectmsg "0"
scr_connectmsg1 "0"
scr_connectmsg2 "0"
con_notifytime "0"
con_color "250 250 250"
viewsize "120"
developer "1"
drawradar "1"
crosshair "1"
joystick "0"
lookspring "0"
// Setting's of Energy production ~
fastsprites "0"
lambert "-1.01"
_cl_autowepswitch "1"
ex_interp "0.1"
rate "25000"
+mlook
+jlook
// Sgstrafe of Energy production ~
Alias +sgstrafe "alias _special ggstrafe;ggstrafe"
alias -sgstrafe "alias _special"
alias ggstrafe "special;wait;+duck;wait;-duck"
bind "SHIFT" "+sgstrafe"
// Video of Energy production ~
bind MOUSE3 "video"
alias video "loadHD"
alias loadHD "alias video loadHD2; hud_draw 0; hud_saytext 0"
alias loadHD2 "alias video loadHD; hud_draw 1; hud_saytext 1"
// __________________
//~~~~~~~~( Energy )~~~~~~~~~
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// ================================================
// <<<<===== StreighToHell ?! ======>>>>
// <<======================>>
// MASTER CFG
// <<<=============================================>>>
// <<<=== Da din tine tot ce poti =]]! ===>>>
// <<<====================================================>>>
// ~ Never Give Up! ~ Energy LAST ONE!
// <<<=====================>>>
bind f3 "say ADMIN FAI CEVA LU ALA !!!"
bind f4 "say FGM BLOCK!"
bind f5 "say FGM RUN!"
bind f6 "say BAN PERMANENT KZHACK !!!"
bind f7 "say xHacK BAGAMIAS PL IN MATA X("
bind f8 "say Hai pe mess pretenash ;x"
//~~~~~~~~( STATS )~~~~~~~~~\\
// - CountJump: 307.812 ( prestrafe 299, maxspeed 412 , strafes 10 , sync 86 ) [No kzh
SalpA~]
// - LongJump: 272.842 ( prestrafe 276, maxspeed 312 , strafes 8 , sync 80 )
// - JumpBug: 8081
// - EB REC: 8081
// - ach ;[ :X
// - PS : Sa ii fut in gura pe toti cei care zic ca am kzh
// .~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~
// ~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.